I'm designing a game system, and am working on the combat system. I have several questions, and I'm trying to create a system that is as realistic as possible. Sadly I have no experience with guns or the theory involved. I'm assuming that the main constant involved in a formula here will be the range, and I would like to ignore defensive movement, armor and anything else.
- I'm wondering which chance there should be for an average pistol-wielding character to hit a target that isn't aware of it, in 10 meters range? Should it be 50%? Or better asked: On which range should the possibility be 50%?
- What if the target was 20 meter away, or 30 feet away?
- Should the range influence the negative modifier linearly?
- How badly is firing multiple shots influencing the first shot? Say 3 shots from a pistol?