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The challenge is finding a suitable substitute for The Tower. For those that don't know: Dread is a horror game that uses a Jenga tower instead of dice. The tower is shared among the players. Successful pull is success. Toppling the tower is (usually) death of the character.

I'm looking for a Jenga-like game and some mechanism for the players to take turns and for everyone to see the game's progress in real time. The game should be an open ended one of dexterity (with keyboard or mouse) that becomes progressively harder over about 20 to 40 short levels till failure is almost certain but not guaranteed.

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up vote 7 down vote accepted

If you and your players all happen to have Android phones you could try using the Multiplayer Online Jenga App for Android.

https://play.google.com/store/apps/details?id=com.naturalmotion.j3n64&hl=en

I'm not sure if there is an iPhone version for those with iPhones (and even if there is, you may find the two version don't play well together if you have a mix of phones in your group)

So, only suitable if you have the hardware handy, but possibly an option?

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There's an iPhone version at itunes.apple.com/us/app/jenga/id392915994?mt=8 . Looks like it's the same company so they might work together! –  Alan Shutko Nov 1 '12 at 22:03
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I think you would need to fundamentally alter the base mechanic of the game. That's actually not a huge deal but I would let the players know you're doing it.

The first solution that comes to mind is pretty simple, roll a die and after that number of turns count that as if the tower fell. I would use a d20 for this, but I can see it working with a d10 or a d%.

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To me, the d20 takes the agency out of the hands of the players. You've got to have something that the players control to some degree, but also includes the inevitable collapse factor. –  wax eagle Oct 29 '12 at 13:39
    
Fair enough. What if they had to say a unique number then? If they hit the number then the nastiness happens and you have the loomingness occur via the restriction of numbers. –  Gonten Oct 29 '12 at 17:02
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