I'm in a 4E dnd game, built from lvl1, and we're lvl6 now. My build is a fighter/ranger polearm fighter, kind of a striker/defender build, combining the whole polearm proning with high damage attacks, using either when needed.
Anyway, I was looking at Polearm Gamble at lvl11, and wondering what to take next. I saw Repel charge, and I was curious if having Polearm Gamble negated the need for Repel Charge. There's a million articles on forced movement and Polearm Gamble, but nothing about Repel Charge.
If anyone is interested in my build, I think it will work pretty well and I've tried to make it different enough to not be cookie cutter.