# How to start a musketeer with advanced firearms

I've been flipping through Ultimate Combat, and I'm really interesting in the addition of early and advanced firearms. I've been interested in building a musketeer at a higher level than first, but I've been trying to figure out how one would start with an advanced firearm like a revolver or rifle (rather than a musket or pistol).

A musketeer is given a gun from his order, but also has the Gunsmithing feat, so I'm a bit confused:

• That doesn't seem to make a lot of sense given how much an advanced firearm costs. I'm not even sure how starting with a gun is fair considering a musket ordinarily costs 1500gp.
• Would the Musketeer just craft an advanced firearm, and ignore the one given by his order?
• That also doesn't seem to make sense, as the point is that his gun is a sort of focus.

How would a musketeer obtain advanced firearms in this situation?

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Note inclusion of advanced firearms is entirely at your DM's discretion. You may or may not have access to them despite them being "in the book." – mxyzplk Nov 5 '12 at 23:34
@mxyzplk That is true. For the purposes of this question, the DM is ok with advanced firearms. – NT3RP Nov 6 '12 at 2:07

By RAW, your second option is the correct one: a musketeer who wants to use a firearm other than the musket/pistol given by his order can only do so by ignoring his ability to focus with his gifted weapon. There's nothing that I can find that replaces a cavalier's gifted weapon with an advanced firearm.

It makes some sense to me that a cavalier order may give less powerful guns to newer recruits, and allow more experienced members the ability to donate a fee to the order to gain the right to wield a more powerful weapon in their name.

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