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I am specifically speaking about Lair Assault: Kill the Wizard. It's going to be my first lair assault and I want to build as best I possibly can within the confines of the structure. I know long and short rests are prohibited, but I am specifically trying to figure out if I should be picking encounter powers or dailies for utilities and also whether or not I should weigh encounter powers that have "until the end of the encounter" effects.

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up vote 11 down vote accepted

Typically, yes they are. No resting is allowed, and I believe that "until end of encounter" effects are sustained the entire time.

This provides an interesting form of action economy for these kinds of effects. You probably only want one daily stance power, unless you anticipate going unconcious and losing it.

Things that continue without your intervention are probably better than sustain minor effects as they will hurt your action economy the whole game.

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If you can multiclass or hybrid to get multiple different "until end of encounter" type effects (stance, warden form, etc.) then that can be a good way to stack bonuses. –  Oblivious Sage Nov 13 '12 at 20:59
    
definitely Wardens benefit greatly from the polymorph option :) –  wax eagle Nov 13 '12 at 21:20
    
Wardens probably aren't on the allowed list, though, since Lair Assault exists to sell Essentials books. :( –  Oblivious Sage Nov 13 '12 at 21:26
    
Still formulating the type of character I'm going to build. Toying with the Scout subclass which with a Master's Blade (lv9 +2) could be pretty powerful as I could have 2 stances active constantly. I'll think long and hard about the multiclass options thought o be sure. –  Joshua Aslan Smith Nov 13 '12 at 21:28
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@ObliviousSage "D&D Lair Assault allows players to utilize the entire breadth of the 4th Edition rules" From the official website. –  Joshua Aslan Smith Nov 13 '12 at 21:30
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