Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Specifically I'm asking about Lair Assault: Kill the Wizard, but would also like to know if this is an overall rule for Lair Assaults. It's my first Lair Assault and I want to build my potential PCs as optimized as I possibly can within the confines of the Lair Assault rules. I know long and short rests are prohibited, but I am specifically trying to figure out if I should be picking encounter powers or dailies for utilities and also whether or not I should weigh encounter powers that have "until the end of the encounter" effects as being more optimized/powerful.

share|improve this question
up vote 12 down vote accepted

Typically, yes they are. No resting is allowed, and I believe that "until end of encounter" effects are sustained the entire time.

This provides an interesting form of action economy for these kinds of effects. You probably only want one daily stance power, unless you anticipate going unconcious and losing it.

Things that continue without your intervention are probably better than sustain minor effects as they will hurt your action economy the whole game.

Note that, unlike Encounters, "D&D Lair Assault allows players to utilize the entire breadth of the 4th Edition rules" (WotC website).

share|improve this answer
Kill the Wizard actually restricted characters to being either Drow or Revenant, for storyline reasons. This was the only exception in the series, with every other installment being all-inclusive. – Raymond Martineau Sep 26 '14 at 18:59

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.