I am specifically speaking about Lair Assault: Kill the Wizard. It's going to be my first lair assault and I want to build as best I possibly can within the confines of the structure. I know long and short rests are prohibited, but I am specifically trying to figure out if I should be picking encounter powers or dailies for utilities and also whether or not I should weigh encounter powers that have "until the end of the encounter" effects.
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Typically, yes they are. No resting is allowed, and I believe that "until end of encounter" effects are sustained the entire time. This provides an interesting form of action economy for these kinds of effects. You probably only want one daily stance power, unless you anticipate going unconcious and losing it. Things that continue without your intervention are probably better than sustain minor effects as they will hurt your action economy the whole game. |
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