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AV states that Battle Standards have resist 50 all when deployed, but it says nothing about their total health. Can an enemy destroy them by picking them up out of the ground and breaking them in half?

If it breaks, how can it be repaired?

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not sure of the first, but the second should be that the "make whole" ritual should fix it if broken. –  wax eagle Nov 23 '12 at 22:24
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up vote 2 down vote accepted

There is nothing hard and fast specific to battle standards written in the 4e rules that I am aware of. However, the Rules Compendium(pp 176-177) (and I'm pretty sure the DMG (p65) has this as well) has a table for the very purpose of attacking objects.

Here is the table from the online compendium:

Object Size AC or Reflex    Fortitude   HP  Example
Tiny    10  5   5   Bottle, book
Small   8   8   10  Treasure chest, manacles
Medium  5   10  20  Door, statue
Large   4   12  40  Wagon, vault door
Huge    3   15  100 Big statue
Gargantuan  2   20  200 Even bigger statue 

In this case I'd probably go small or maybe medium. There is also a table for modifiers but they may or may not be relevant to trying to attack a battle standard.

Suffice to say you're looking at an AC/Ref of 5-8 a Fort of 8-10, immunity Will (as well as necrotic, poison and psychic) and HP between 10-20 (unless you choose to modify this with an HP multiplier, but that is up to you).


As far as restoring the standard after it is broken, the make whole ritual is provided for this very purpose.

Make Whole
As you finish the ritual, the oaken door stands whole and unblemished as if Orten the Rager hadn’t just burst through it with murder in his eyes. It’s the least you can do after using the inn to ambush the infamous barbarian.
Component Cost: Special
Market Price: 50 gp
Key Skill: Arcana (no check)Level: 1
Category: Exploration
Time: 10 minutes
Duration: Permanent

A single object that can fit in a 10-foot cube is completely repaired. The component cost is 20 percent of the item’s cost. In cases where you attempt to repair an item not on any price list, the DM determines the cost.
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This should probably be upped significantly for the higher level standards as using these rules would make them trivially easy for a L20+ mob to snap like a match stick. And you really don't want mobs breaking magic weapons on a regular basis when fixing them is 20% of their cost. –  wax eagle Nov 25 '12 at 3:23
    
Thanks for the rundown :) what would you suggest for level scaling? A "Magic" property modifier? –  Ravn Nov 25 '12 at 9:39
    
@Ravn yes. that would do it, maybe HP*L of magic item? –  wax eagle Nov 25 '12 at 16:11
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I'd follow the rules for conjurations

The AV is pretty lithe on information, but it does say that any number of standards can be placed in a square and that they don't occupy a square, which is something typical of conjurations too. Thus, I'd rule as follows:

The Standard has defenses equal to its owner.
The Standard has resist 50 to all damage.
If the Standard takes any damage, it is destroyed.

This makes the Standard work like a Shaman's spirit companion: you either reach the target number to poof it (in this case, 51 damage with a single attack), or you don't. Note that conjurations are immune to status effects, such as ongoing damage.


Addition: Note that each Battle Standard states:

Any character in or adjacent to a battle standard’s square can remove it from the ground as a standard action.

This has some problems of ambiguous language of early D&D 4th edition: a character isn't really a defined thing on the battle field. This should either read any creature, in which case monsters can spend standard actions to remove it from the ground, or you or any ally which suggests the standard must be destroyed through damage.

Given that they're full-priced magic items (not consumables) and the power is usable every encounter, I'd rule that any creature can pull them out of the ground, but that it simply ends the power and the player retains the item. Not terribly simulationist, but fits the rules of the game. I'd point out that most magic items aren't destroyed, such as weapons or shields or armor, in the course of their use. I don't suspect Battle Standards were intended to be much different from other similar rewards.

DM's should be free to adjudicate as necessary to fit their story, of course.

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is the destruction permanent? –  wax eagle Nov 28 '12 at 20:15
    
I'd say no, it just ends the magic item's encounter power. Maybe "knocked down" is a better term than "destroyed". –  Soulrift Nov 29 '12 at 17:37
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