Ok, so I'm working on a Spellscale Sorcerer with a gambler theme; he will eventually be taking levels of Fatespinner and Fortune's Friend (he doesn't consider this cheating any more than an athlete working out to improve his strength would be cheating) and will probably be more of a support caster. Problem is, I have some ideas for feat options, but I can't decide which ones are worth using:
Metamagic Specialist (Player Handbook 2): Lets me apply metamagic effects without increasing casting time. Could be helpful since blood quickening lets me use those without taking feats for them Also: do the "spells known" listed under your Draconic Heritage mean you have the option of taking those spells, are forced to spend list slots on those spells, or get those spells in addition to your normal number of spells known?
Domain Access-Luck (Complete Champion): fits the theme, grants a free reroll, and gives access to some potentially useful spells like Aid and Miracle.
Dragonblood Sorcerer (Races of the Dragon): Allows different class feat options that would fit within my level plan and have some interesting-sounding bonuses, but I don't know if taking first level over Metamagic Specialist is better or not.
Luck Feats (Complete Scoundrel): I need one of these to get Fortune's Friend and get two extra for doing so, but I am not sure how much farther I should look into these. So far I'm thinking Lucky Catch, Magical Fortune, and Tempting Fate.
I just need professional advice for choosing this sort of thing, and could maybe take some suggestions if anyone has any other/better ideas.