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In character builder Eberron and D&D Home campaign are two separate options, but does choosing Eberron actually make any changes or restrictions (similar to those with the dark sun setting) in character builder? I ask because my players have rolled there characters in the default setting and I recently decided that the story elements of Eberron much better fit both their characters and the tone of the campaign I was going for.

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I'm not sure if there is any mechanical enforcement of differences, but I will check it out next time I have builder up. –  wax eagle Nov 29 '12 at 22:07
    
@waxeagle Thanks, I've been trying to check myself right now in builder and nothing is jumping out at me, but I thought it prudent to ask. –  Joshua Aslan Smith Nov 29 '12 at 22:15
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Basically, Eberron has additional races, classes, skills, feats... Standard characters are adapted to Eberron settings, there are just more setting-specific options available to Eberron characters. (not a full answer, as I can't provide more detail) –  Scrollmaster Nov 29 '12 at 22:15
    
@Mikalichov Yeah I know things like dragon marks and dragonshards are setting specific, and hold particular weight there, but they are all available in the D&D home campaign. –  Joshua Aslan Smith Nov 29 '12 at 22:26
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up vote 3 down vote accepted

From page 5 of the Eberron Player's Guide.

HOW TO USE THIS BOOK
This book is designed to help you create characters in the DUNGEONS & DRAGONS® game using the unique flavor and details of the EBERRON setting. The EBERRON Player's Guide uses the core rules and game mechanics of DUNGEONS & DRAGONS. YOU can use a character from another D&D campaign setting in Eberron without any modifications. You can create a character who could be found only in Eberron, usingthe new races, classes, backgrounds, and feats foundin this book. Or you can make a hero who combineselements from more than one setting. The EBERRON Player's Guide offers you a wealth of information to help you design a character ready to take on thiscomplex world of wonders, terrors, and adventures.

This would seem to support all of our conjecture in the comments section. Thanks for weighing in everyone.

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Home Campaign is code for "everything goes"

All the other options are supposed to limit choices to ones either permitted (as Lair Assault and Encounters seasons may have regulation determining selection options) or suggested (Dragonmarks do not appear in cannon Forgotten Realms).

The only mechanical impact that I can see for selecting the Eberron setting, is that the background options are limited. For example, Forgotten Realms Player's Guide backgrounds do not appear as options (though Neverwinter ones do).

I would have expected that setting specific themes, such as the Dark Sun ones, classes such as the Bladesigner, deity choices such as Pelor, and a more complete set of setting specific backgrounds (such as the aformentioned Neverwinter ones) would also have been restricted, but it appears not.

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