In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense Motive.)
The description of the Bluff skill mentions that circumstance bonuses are given on the Sense Motive if the Bluff "is a little hard to believe or puts the target at some kind of risk." (+5 or +10 bonus to Sense Motive, depending on the magnitude of the risk.)
Would this apply to feinting in combat? If I feint, it could put you in danger.