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When skipping through the All Flesh Must Be Eaten rulebook, I noticed that you can create PCs with negative strength values (e.g., children). As hand weapons do damage based on that strength value, they could actually produce negative damage results:

D4(2) x Strength

I couldn't find anything in the AFMBE rulebook or errata that prevented this. I think I'll go and just ignore the multiplier for negative values, making it effectively 1. Or maybe it should be 0, as a character with such low strength can't possibly do any form of damage using a hand weapon.

Are there any rules for this?

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up vote 4 down vote accepted

There's a rule for calculating Secondary Attributes based off Attributes that have a zero or negative value. It seems reasonable—although doesn't appear explicitly, as far as I can tell—to do the same for damage when multiplying by the Strength Attribute.

All Flesh Must Be Eaten (Revised), page 33

Some characters have Attributes of 0 or even in the negative numbers. These levels represent Attributes that are far below average. Special rules for determining Secondary Attributes are required in this case. When dealing with low Primary Attributes, treat them as being equal to 1 for determination purposes. ... The special rule for treating 0s and negative numbers in Secondary Attributes only applies to those that involve multiplication

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