Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

Are Masterwork weapons limited to a +1 bonus, or can the bonus go all the way to +5? The reason I ask is the books usually refer to items with a bonus as magical items, but the books also say that all magic weapons and armor are masterwork.

share|improve this question

2 Answers 2

up vote 20 down vote accepted

Limited to +1, overridden by magic bonuses.

Masterwork weapons have a +1 enhancement bonus to hit (but not to damage) because they are well-crafted. Magic bonuses to weapons are enhancement bonuses (which apply to both hit and damage rolls) as well. Because they both have the "enhancement" descriptor, these bonuses to hit do not stack with each other. All weapons must be masterwork in order to be valid targets of enchantment.

Thus a masterwork weapon and a +1 weapon have the same +1 enhancement bonus twice and it doesn't stack. A masterwork +4 weapon has a +1 bonus and a +4 bonus of the same type, and so it's a +4 weapon.

share|improve this answer

A weapon either is or is not Masterwork; there are not levels of Masterwork as there are for Magic weapons. If a weapon is Masterwork, it gets a +1 enhancement bonus on attack rolls.

A weapon can only be made Magic if it is already Masterwork. Magic weapons are not called a “magic longsword” or whatever, they’re referred to by their enhancement bonus (and any other special abilities), e.g. “+1 longsword.” At a minimum, a Magic weapon has a +1 enhancement bonus to both attack and damage rolls.

The Magic weapon bonus, being of the same type (enhancement) as the Masterwork bonus, overlaps and does not stack with the Masterwork bonus. So a +1 weapon has a +1 enhancement bonus to attack, and a +1 enhancement bonus to attack and damage. Because of the type overlap, the weapon’s wielder adds +1 to both attack and damage, but not +2 to attack and +1 to damage.

share|improve this answer
7  
Pedantic note: magic weapons only require at least a +1 enhancement bonus if they are to have effects off tables 7–14 or 7–15 (DMG, p. 286). However, there is only a single example in the core books of a magic weapon that lacks an enhancement bonus, the javelin of lightning. –  SevenSidedDie Dec 18 '12 at 2:00
    
@SevenSidedDie: Wow, I literally never noticed that. That's very interesting. I wonder if there are any other books that add such weapons. –  KRyan Dec 18 '12 at 2:08
    
I think it's unlikely (it's kinda obvious why the javelin doesn't), but it'd be interesting to see. –  SevenSidedDie Dec 18 '12 at 2:11
    
@SevenSidedDie: The optimizer in me also wants to know if there are any special abilities that can be added to normal weapons, that don't have the "minimum +1 first" clause because the authors assumed it applied to all special abilities. After all, straight enhancement bonuses are weak and boring; the ability to get straight to something more useful and interesting would be valuable. –  KRyan Dec 18 '12 at 2:29

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.