I am currently GMing a pirate game (running since 2009) where the PCs have become the command crew of a pirate ship. Their crew is they typical mix of pirates from other ships they've overcome (join or die!), recruits from land (both willing and impressed), prisoners they've forced to sign the Articles, characters' girlfriends...
Are there any good rulesets I could easily crib out there that might help me track overall crew attitude/morale and things that might happen when sentiment starts getting negative? The campaign's Pathfinder but anything adaptable from another game is fine too.
The captain, a monk, is thorough about beating anyone who gives him lip or seems insufficiently motivated, and the crew gets a decent amount of loot, but frequently for "operational security" they aren't allowed liberty in ports... Seems to me there might be something that takes stuff like this into account for either a ship's crew or even just a group of hirelings or whatever.
In general we have three levels of NPC crewman -
- Full major NPCs, often recruited in their fully written up forms from adventures they've been in (Lavender Lil the tiefling hooker from Riddleport, for example). Largely indistinguishable from the PCs. (At least one is a former PC whose player left.)
- NPCs unique enough we give them their own character sheet, though they're supporting cast from being low level or generally not as motivated as a PC. "Slasher Jim the serial killer, Ftr3, full stat block..."
- NPCs all with with names and descriptions that mostly share common stats with their group - like the pirates they drafted after beating a given pirate ship. Like on their ship the have "The Bunyip pirates" from the defeat of the Black Bunyip, all Exp2/Rog1's, the "Araska pirates," the "freed slaves..." Individuals may have some slight variations. "Tanned Hank, Araska pirate, ship's carpenter. Can swim. Cloak of resistance +1."
- The category 4 of unnamed guys is reserved for NPCs on enemy ships and whatnot until a PC talks to them; I'm pretty militant about names/descriptions/etc for everyone in the world so if they become crew, they're already to category 3.
I could just track individual happiness of ~50 guys but that turns into a tracking problem not really solved in Relationship Mechanics for D&D/Pathfinder?