I'm somewhat familiar with Fate v2, and I recently backed the Fate Core Kickstarter to get an early PDF of the rules.
I have a couple questions concerning "Creating an Advantage" in a Conflict, relating to the Blinded example.
Here's my take on "Creating an Advantage":
On a successful Create Advantage action/roll, this Aspect is essentially permanent until removed by an Overcome action by the person tagged with the Aspect. (On a tie, it's around for one free invocation, but that's it). The person creating the advantage gets one free invocation as long as it's on the target.
Now some questions:
- You can't use the invocation immediately (on the same turn/action), correct?
- If you tie and get a "boost" (temporary Aspect and one free invocation), when must you use that before the Aspect is gone? Immediately? Next round? Whenever?
- Say you've put Blinded on an enemy, and it comes to their turn. They're Blinded but they're going to swing madly at the air hoping to hit you (aka using the Attack action regardless). How do you handle this? Does the PC have to use the free invocation to have them actually affected by the blindness? Does the enemy get a compel? It seems silly to me that if someone is Blinded that they can ignore the effects if no Fate points change hands.
- In the above example, who can compel this Aspect and when? For example, could the enemy begin the Attack action and a bystander PC butt-in and ask for a compel?