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In pathfinder I'd like to give my wizard the option to have an improved armour class when he's not got mage armor up (For those surprise night-time encounters)

What easy options for increasing AC that don't increase arcane spell failure are available?

Preferably as cheaply as possible as we're on a severe budget! Hence the "without magic items" unless they're super cheap!

Available books are any of the core or "ultimate" books, but no regional/campaign setting ones.

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Related but for 3.5: How do I handle Arcane Spell Failure? – Dakeyras Jan 7 at 16:45

3 Answers

up vote 5 down vote accepted

A mithral buckler (1,015 gp) has 0% ASF and grants +1 AC. It also has 0 Armor Check Penalty, so you take no penalties for using it if you’re non-proficient.

A mithral chain shirt (1,100 gp) has 10% ASF, and grants +4 AC. It also has the 0 ACP thing. Unfortunately, a 10% chance of failure in an emergency is a very bad idea, and I can’t find any great way of reducing it further. Pathfinder does have some feats for this, but they are unbelievably awful. Don’t take those.

There’s also, apparently, a few different Celestial armors, like this Celestial Chain Mail, which if you back-calculate its costs and bonuses and things, reduces Arcane Spell Failure by 15% for 1,200 gp. If you can then apply this to Studded Leather or Parade Armor, you get 0% ASF and 3 AC.

Celestial armor, mithral, bucklers, studded leather, and chain shirts are all part of Pathfinder core as well as on the PFSRD. Parade armor is from Adventurer’s Armory, apparently, but also appears in the PFSRD in the Armor Section.

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I like the mithral buckler but he specifically mentioned "suprise nightime encounters" (I took to mean sleeping) did pathfinder get rid of penalties for sleeping in armor? – Ben-Jamin Jan 7 at 17:13
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@Ben-Jamin: A good point. In 3.5, I'd use a restful crystal to handle that, but I'm not sure if Pathfinder has any solution. Ultimately, AC just isn't that important; a wizard can and should have other defenses. – KRyan Jan 7 at 18:11
Good answers, thanks very much :) – Rob Jan 9 at 11:55

I'm probably bumping an old question here, but I figured I would throw this in to help anyone who may come here looking for similar help.

Look into purchasing, finding, or stealing any of the following: (Although they're all a wee bit expensive, from 1000-2000 gp for a +1 bonus, they help. Plus, they're in the PH.) -Bracers of Armor. These give an armor bonus, don't stack with other armor, and provide no penalties, besides weighing a pound. 1000gp -Amulet of Natural Armor. Grants a natural armor bonus that stacks with ordinary armor. 2000gp -Ring of Protection. Grants a deflection bonus to armor that stacks with just about everything. 2000gp

Also, think about taking Dodge as a feat at level 5, because that gives an automatic +1 dodge bonus to your AC.

Sources: About a year of playing armorless classes (Monk, Sorcerer, and Wizard) and good old d20pfsrd.com

Have fun slinging spells!

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I'm not entirely sure if this is a house-item or one from a book somewhere, but I swore I had seen a Clothborn Full Plate item - the AC bonus of full plate, but with the encumbrance ( i.e. Max Dex, Spell Failure, weight, etc.) of a shirt ( not chain, just a shirt, as in, no armor at all) and could be decorated/embroidered as necessary. I think the formula was a Stone to Flesh spell on a suit of Dwarven Stone Plate or similar. Fairly expensive, but it is an extremely popular armor in any game I've played in.

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I believe that was back in 3.0/3.5 rather than pathfinder, the requisites were Stone to Flesh and Craft Arms/Armour - I don't see any mention of making armour in Stone to Flesh (paizo.com/pathfinderRPG/prd/spells/stoneToFlesh.html) – Rob Jan 7 at 16:05
There was no mention of making armour in 3.5e Stone to Flesh either. Remember that spell effects on magical items are sometimes a little different than their actual, base spell effects. – Phill.Zitt Jan 7 at 16:16
Fair enough; the spells a bit off limits to my character at the moment anyway, he's level 3 :) – Rob Jan 7 at 16:18
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I'd certianly hope the spell effect on the magical item was different - my adventurers get bloody enough without wearing suits of meat. – GMJoe Jan 8 at 5:15

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