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Playing a rogue in my first two D&D Sessions ever thanks to online tabletop (a god send, really!)

However, I've come to learn that it's not an easy task (however, my healer has kept me from death not once, not twice, but three times!) and I have successfully made it to level 2.

Though I have this question:

In the PHB Book (page 183 under 'Gain Combat Advantage') the rogue can take a standard action to make a feint or create a diversion to hide (next listing under).

If the diversion is successful and my character enters stealth, while he was within threaten range of an enemy, and uses a move action does he provoke an Opportunity attack to move away from the enemy?

On the other hand, it seems that if I were to start an encounter in stealth and move past an enemy, so long as I passed my stealth check, he could not gain an Opportunity attack...

Are these scenarios related? What's your take?

Thanks! PHB Citations are very welcome as I learn about this.

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It should probably be noted that the Bluff skill "feint/create a diversion to hide" simply causes the monster to grant combat advantage, and does not explicitly grant superior cover or total concealment so you can't use it to make a stealth check to hide. – wax eagle Jan 8 '13 at 15:18

Hidden creatures never provoke opportunity attacks. If they enter Hidden from Create a diversion to hide, they'll be fine. From the DDI Compendium:


When a creature is hidden from an enemy, the creature is silent and invisible to that enemy. A creature normally uses the Stealth skill to become hidden. See also invisible.


If a creature is invisible, it has several advantages against creatures that can’t see it: It has total concealment against them, it doesn’t provoke opportunity attacks from them, and they grant combat advantage to it.

(Emphasis added.)

Since you're using the PHB1 Stealth rules, you should be aware they were revised significantly as of PHB2. The most recent stealth rules are available on page 20 of the Player's Handbook errata, which you can read for free online. The Rules of Hidden Club comes with a complete and thorough explanation of how being Hidden works, which is surprisingly not explained in such a straightforward manner in the Handbooks.

Bear in mind, though, the Rules of Hidden Club for the most part don't apply to Create a diversion to hide, as it bypasses those rules and allows you to hide in plain sight unlike a regular stealth check.

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