Having read and realized the importance of an article titled "The Improbable is the New Normal" (which, briefly, says that today's modern man, thanks to the net, is increasingly exposed to the improbable, which becomes the new norm) I started wondering about how this phenomenon would affect the Paradox (both in-game and rules-wise) in Mage: The Awakening. Obviously, both its significance and frequency should be waning (in modern societies), as people become more open to the improbable and the impossible (what we thought impossible, that is), thinking what we're witnessing is either random luck (or misfortune) or that there's some as yet unknown, rare technology behind the occurence.
How and what house rules would you introduce to reflect that "the improbable is becoming the new norm"? (Mage: The Awakening was released in 2005, barely half a year after the launch of YouTube, afaik. Sure, there's been a net and other services before, yet the past seven years could/may have brought more serious changes about in how Paradox works.)