Sign up ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I am in the middle of helping answer a question about helping a player create a Duskblade. I would be using @Ernir’s Psionic mechanics, Arcane flavor variant. I was wondering how different unconverted classes fit into this system, and specifically the Duskblade.

share|improve this question
The snark in this question may be out of place, but it amuses me. It's still a legitimate question I'm asking. – KRyan Feb 6 '13 at 18:12
1) This is too localized. 2) Why not just ask @Ernir in chat? – Oblivious Sage Feb 6 '13 at 18:15
@ObliviousSage 2 is certainly an option, but I think this question has general value because I disagree with 1. Quite a few people use this variant, and it's been recommended on this site numerous times. I think most of those with an opinion on the matter seem to think highly of it, and I know a few users have started to use it. Therefore if any of them wish to use the Duskblade, it may be of use to them. – KRyan Feb 6 '13 at 18:22
I agree with @KRyan - it's a legitimate question dealing with a popular bit of homebrew, and deserves an answer. – Lord_Gareth Feb 6 '13 at 18:26

1 Answer 1

up vote 8 down vote accepted

My initial reaction is to give them "very many" spell points. The Vancian base class gets a very, very large number of their frequently used lower level spells per day, leading me to believe the class was intended to have durability enough to keep pace with mundane characters in most situations. Also, the class relies largely on augment-scaling blasting spells, further increasing its dependence on a large spell point pool.

So far, I have based my spell point progressions on simple quadratic equations, tweaked as experience and feedback has started streaming in. My starting point would be to copy the Sorcerer progression. In the related question I suggested giving it more than the Sorcerer, but that included compensation for how thoroughly the Unearthed Arcana spell point variant shafts the Sorcerer with respect to spell points. Should that not be sufficient, I would start experimenting with increasing the multiplier of the quadratic coefficient (I would not like giving the Duskblade significantly more spell points at the lower levels) to something like 1.2 (from 1). This modified equation would give something like:

lvl    Sor     Dusk?
1      3       3
2      7       7
3      13      14
4      21      24
5      31      36
6      43      50
7      57      66
8      73      85
9      91      107
10     111     131
11     133     157
12     157     185
13     183     216
14     211     250
15     241     286
16     273     324
17     307     364
18     343     407
19     381     453
20     421     501

But again, my initial feeling is to copy the Sorcerer progression.

share|improve this answer
+1 for providing creator input. – Lord_Gareth Feb 6 '13 at 19:38

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.