In the AD&D players handbook a lot of spells require spell components but no where can I find rules, costs, or anything else regarding spell components. So I assume this is one of the do it yourself aspects of the game, so I am wondering if anyone has or had a system or at least a set of guidelines regarding spell components that covers costs or maybe guidelines for gathering the components.
Example: the material component for Tenser's Floating Disk (pg68 PHB) is a drop of mercury and yet nothing is given as to how to obtain mercury, and this would seem to be uncommon and would certainly require some effort on part of the spell caster to obtain the mercury.
So basically I am looking for a way to handle spell components without resulting in a spell component pouch (D&D 3.5).
