Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I am participating in the D&D Encounters current season, which is being run with the recommended D&D Next ruleset. I am fond of the striker classes from 4e that combine martial with magic and divine aspects to improve or alter them – such as the avenger or hexblade warlock. Since the currently defined classes in Next are few and distinct. Presumably they are likely to remain that way for some time. I am interested in multi-classing a fighter with a cleric or wizard. I have looked through the playtest packet and do not see rules for multi-classing. I know that Encounters seasons are not long enough for a character to gain sufficiently high level to really take advantage of multi-classing but I am still curious and may use the concept of a fighter-cleric or fighter-wizard to inform my RP.

So what if any are the rules for multi-classing in D&D Next?

share|improve this question
Out of date answers have been deleted. –  Brian Ballsun-Stanton Jan 22 at 7:32

3 Answers 3

up vote 11 down vote accepted

WotC includes all (publicly available) rules in their playtest packets, so if it's not in the playtest packet then there are no rules for it at the moment.

As of Feb 28, 2013 no rules for multi-classing in DnD Next have been released.

Update: Here is a summary of the multiclassing rules as of the final playtest packet.

Multiclassing is similar to 3rd edition in that each time you gain a level you choose what class to gain a level in. Unlike 3rd edition, classes now have ability score requirements to multi-class into them, either 15+ in one ability score or 13+ in two.

  • You only gain 1st level hitpoints for your 1st class. Later classes always get the "after 1st level" HP, even if it's your 1st level in the class.
  • Proficiency bonus is based on your total character level.
  • Channel Divinity & Extra Attack have special rules describing how they advance when you take levels in multiple classes that grant those features.
  • Spells known are per-class, but spells per day are based on the sum of all your levels in spellcasting classes (half your levels in bard/paladin/ranger); that will probably give you spells of a higher level than you know.
  • Spellcasting & proficiency depend on the class the spell belongs to, but if it belongs to more than one of your classes you may choose which to use.
share|improve this answer

Here I present the answer as of January, 2014:

Yes, the rules for multiclassing debuted in the playtest packet released at Sep. 19, 2013, which is the final playtest packet. In these rules, multiclassing requires you to have sufficient ability score for the class to dip in. (Specialties such as magic-user or mystical healer are cut off, by the way. You have to earn these abilities by obtaining a feat, which now requires you to sacrifice ability score increment of two points.)

share|improve this answer
Or you can pick your stats from the begining with multuclasing in mind –  GMNoob Jan 23 at 7:44

The best way to multiclass a fighter -cleric in DnD next, is to create a pure cleric and choose the war domain.

It really gives you everything you want mechanically.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.