I was looking at the Druid and the shapeshift move. I can imagine consequences for failing the wizard's spellcasting and the thief backstabbing moves, but how can you make shapeshifting turn out bad?
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Looking over the GM moves, here are some ideas that come to mind.
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In the game I've been running, we've decided that the simple act of transforming doesn't trigger the shapeshift move. I always ask the druid to make the transformation part of a larger action. I.e. turning into an animal and immediately doing something with that new form. From there, it becomes a lot more obvious what the failure results might be. For example, the druid pounces on an enemy cultist, shapeshifting into a wolf while in mid-air, hoping to pin and bite the cultist. Rolling the shapeshift move, he gets a...
I know this isn't necessarily the rules as written, but I find it makes the druid very dynamic, shapeshifting on the fly and doing some really creative things with the various animal forms. |
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