I've been playing for a few years now (I know I'm green) but I've been planning on running a game with intentionally "Over-Powered" PCs. This is the style of play I would like to try:
My idea is to let them be epic heroes and feel that way, then over time bring the monsters/challenges up to just below their abilities. I know the risk of failure can and usually brings excitement to the game, but I want to see If they would have fun without being an underdog for a change.
In this setting I like: All D&D 3.0, 3.5, and Pathfinder options. Some sword and sorcery + other d20 compatible. (With some limitation, like no MechWarrior stuff -- at least at first!).
These parameters of my campaign will be final, so please, no editing!
- Gestalt Characters from Unearthed Arcana (as per the rules within).
- All base ability scores will be 18s, not including modifications from class, level, race, etc.(They are the elite statwise as well).
What I would like help with mostly are:
Examples of what modules to run. Preferably something well known; we don't have too much problem with meta-gaming in this group. Non-Epic. I'm thinking between 5-15th-level module for 15-20th level gestalt characters.
What problems I may run into, with solutions. I have a couple MONTHS of prep time, so no hurry. I own a large multitude of books, and even more .PDFs, so resources are at hand. (And if I don't have the reference, I'll get it, so feel free to give me sources from miscellaneous books. Please provide full titles in your responses.) This is not for never-ending examples like Pun Pun, but for legitimately powerful builds -- wizard/factotum, swashbuckler/factotum, swashbuckler/+ any number of Int-based builds -- and examples of what to possibly expect.