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I am building a wild sorcerer "glass cannon" and I want to be able to teleport around the board. Is it possible?

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closed as not constructive by wax eagle, LitheOhm, Simon Withers, Oblivious Sage, doppelgreener Mar 25 '13 at 12:09

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

Strictly only a Sorcerer? There are classes like Swordmage and Warlock (Fey Pact) which specialise in teleporting around, but they're not Sorcerers. – doppelgreener Mar 24 '13 at 5:16
It's unclear how exacting your limitations are for answers to this question. People are more likely to answer if they can feel confident their answers will actually be helpful; if you could provide more detail and context about your situation and requirements/restrictions, you'll probably get more answers. – BESW Mar 24 '13 at 6:22
Agreed, additional context is needed. Does it need to be at-will? How far does it need to go? Can we use multiclass feats? – Melon Mar 24 '13 at 18:50

I don't know about constant teleporting, but if you use the eladrin race you get the fey step encounter ability. This allows you take use a move action to telport the same distance you could move ignoring rough terrain and escaping monster without provoking opportunity attacks. This also could help you escape a hold that a monster may have on you.

This may not be what you are looking for, but could help during some encounters.

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The only really decent way to get at-will teleportation on a move action is to multi-class into warlock and use the Acolyte Power feat to swap your level 10 utility for the warlock utility Ethereal Sidestep.

Ethereal Sidestep is an at-will teleport 1 as a move action. Once you have it, you use feats and items to increase teleport distance.

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'Guardian's Whistle' (Wondrous Item, Level 4, Daily) lets you teleport a willing ally as a move action, so if someone else in your party had one they can rescue your sorceror.

Most item-activated teleports seem to be reactive, such as the Immediate Interrupt 2 square teleport of the Bracers of Escape (Arms Slot, Level 7), or the fall-rescue teleport of the Feyleaf Sandals (Feet Slot, Level 2)

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