The “Resolution” chapter in Mouse Guard specifies weapons for all types of conflict, except Journey. What weapons make sense for a Journey conflict?
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There is now an official answer, in the Mouse Guard Boxed Set (the “New Rules, New Missions” booklet).
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Several of the weapons for Chase conflicts seem useful for Journey as well. My suggestions:
I'm rather lukewarm on the camping gear; even in the harsh journeys in the Mouse Guard canon, the patrols carry very little. Survivalist seems to be all about making do with what's around; I can't think of a good weapon to help with Maneuver. |
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You'd also want supplies. Those might be there along with Local Support, but I think that bringing along extra supplies could be considered part of proper preparation. |
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