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Our normal 4e encounters group is running a 13th Age playtest session, and I'm creating a Level 1 fighter character based on Adam Jensen from Deus Ex: Human Revolution. I'm skimming the rules and the classes and, beyond the one ranger class feat, I can't find anything in the playtest notes about penalties or bonuses from dual wielding weapons. Can someone point me in the right direction or quote them for me?

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Doesn't it drop a damage die size or something like that? –  SevenSidedDie Apr 3 '13 at 17:37
    
"Double Melee Attack (Ranger Attack) When fighting with two melee weapons, drop the damage die of each of your weapons by one notch (for example, 1d8 becomes 1d6). You can make a second attack if your first attack roll is a natural even roll." –  Joshua Aslan Smith Apr 4 '13 at 14:08
    
Basically thats a classic specific attack that works like Dual strike in 4e, but I'm looking for anything that might affect my 13th Age Fighter using two bastard swords (1-hander feat makes all d10 weapons 1 handed). –  Joshua Aslan Smith Apr 4 '13 at 14:10
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It might just be the case that you can't unless you have a class feature that lets you. –  SevenSidedDie Apr 4 '13 at 14:59
    
Yep after the amount of time this has been up plus looking into the rules again I just have to accept there aren't any rules yet. –  Joshua Aslan Smith Apr 4 '13 at 15:39
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1 Answer

up vote 5 down vote accepted

From the Escalation V6 rules, page 197, under Two Weapon Fighting.

You fight as normal, generally using the weapon in your main hand to attack. If your attack roll is a natural 2, you can reroll the attack but must use the reroll. If it suits the story of how your character fights, go ahead and use your off-hand weapon for this rerolled attack, but you don’t have to do that unless you want to.

The Fighter has the Power "Two Weapon Pressure" as well. However, the Ranger is to go-to guy for dual wielding.

The advantage for two weapon fighting as a Fighter is that you have a 1 in 20 chance of re-rolling an attack, plus on a miss, you get a +2 attack against the same target next round (if you pick Two Weapon Pressure). The downside is you lose AC from not having a shield. (Two Weapon Pressure is a level 1 Power, and it triggers on any miss, so maybe it's good enough to compensate for a lack of shield)

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