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I am winding up my current campaign and looking to start a new one. The idea is to run a fantasy campaign where there is a clash of different cultures in a trade-city and was looking for a fantasy campaign/module/adventure path set in something like the Silk Road.

I've already got the book "A Magical Society: Silk Road" but was wondering if there's anything I have missed.


locked by SevenSidedDie Nov 19 '15 at 18:11

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closed as off-topic by Oblivious Sage, Wibbs, SevenSidedDie Nov 19 '15 at 16:18

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A history book you should read is Foreign Devils on the Silk Road: The Search for the Lost Treasures of Central Asia by Peter Hopkirk. The introduction chapter reads like a (bad) D&D module with lost cities, forgotten for a thousand years, filled with treasures and guarded by demons. – Sardathrion Apr 8 '13 at 10:04
Don't almost all settings have "the huge intercultural trade city" at some point? – Cristol.GdM Apr 8 '13 at 16:03
up vote 3 down vote accepted

Dark Sun is a setting that is a perfect fit for such a fantasy milieu. The City of Tyr is a trade city with a clash of cultures, especially after it gaining its new-found freedom from the rule of its sorcerer king. The Dune Trader accessory (for AD&D 2nd) gives the rules for merchants and trading. The adventures are epic but still provide enough opportunities and motivation for trading characters (I myself played through the adventure path with a dune trader character, and it was much fun.)

Another good setting is Earthdawn. Here, the cities of Bartertown and Vivaine are good choices to center a trading campaign upon. I don't remember Earthdawn having specific rules for trading, but quite a few character archetypes and skills support the idea.


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