Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I've only seen the "take 10" specifically disabled for ritual checks (PH1, p. 300). Are they allowed for Aid Another?

share|improve this question
add comment

1 Answer 1

up vote 8 down vote accepted

Technically yes, in practice usually no

From the RC, p127:

Taking 10: When creatures are not in a rush or not involved in an encounter or a skill challenge, they can choose to take 10 on a skill check. ...

Nothing in that list forbids you from taking 10 when you aid another. It does, however, ban taking 10 in most of the situations in which you would actually want to use the aid another action, skill challenges in particular.

share|improve this answer
    
But your cited text says "when creatures are not ... involved in an encounter"! Unless i'm missing something, generally Aid another is done in combat in order to get the +2 to hit, right? –  Squera Apr 23 '13 at 9:15
    
@Squera it can be used as such (though it's not exactly a good action economy item). It's more proper use is in a skill challenge or skill check attempt in order to allow other characters to get involved. –  wax eagle Apr 23 '13 at 13:46
    
@Squera: That corner case is a non-issue anyway; you can only take 10 on skill checks, and using aid another to give someone else +2 atk is the only use of aid another that isn't a skill check, if I recall correctly. –  Oblivious Sage Apr 23 '13 at 17:21
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.