Can Savage Worlds be played effectively on a Square or Hex Grid? And if so, what sort of resources are there for converting Savage world distances (move speeds, ranges, blast sizes) to fit the grid?
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Savage Worlds Deluxe edition is designed to be played with miniatures and battle map.
They refer to distances with inches, since most standard square grid are made of one inche squares. So you can easily swap it to an hex grid keeping the 1 square = 1 inch. You can even play with rulers in a grid less manner.
Hope it answered your question.
Yes, you can play on a grid effectively.
A hex grid doesn't require much effort to play on. You can just treat any mention of "inches" as "hexes" instead. Playing on a square grid takes a little bit more conversion, but not much. There are a few gotchas though:
Myself, I use a gridded battlemat to run combats when I use figures, but I only use the grid for laying out the terrain or dungeon. (I have a mat that's squares on one side and hexes on the other for this.) For the actual movement and ranges, I ignore the grid and just use a tape measure, a ruler, or a 6" piece of string or strip of paper. I find that goes faster than counting squares (especially for long range shooting), but that's just me – what's most important is to use what works for you and your group!
Almost every measurement in SW is listed in inches. Movement, range of shot, blast radius, etc. Because of this, I would recommend using a square grid with 1-inch squares.
Handling diagonal movement will be your biggest challenge. You can either disallow diagonal movement, or use a ruler/tape measure to find the closest square and move your character there.
Typically, I play SW with miniatures but no grid. A meterstick and a few cheap tape measures are enough to calculate everyone's movements.