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A little while ago in Legend’s IRC channel, someone suggested having a thematic team where everyone shared a track; this was largely shouted down because in Legend, you can have the theme of, say, a barbarian without taking any of the Barbarian’s tracks, and so on.

But I’ve been considering the idea as a way to help out new players: my reasoning is that it cuts down on the number of choices they have to make early, and because all of them are learning the same circles for that track, there’s a broader commonality between them that will allow them to help one another out and have a better idea of what each is capable of.

So, if anyone here is familiar enough with Legend to say, I’m curious if anyone is seeing some serious flaws that I am missing, or has some insights into new players I might lack, that make this a bad idea, or if not, I’m trying to figure out what track I should use. Which tracks are such that you can reasonably add them to any character without conflict, and can have on every character without conflict?

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OK, so apparently this question isn't very good: no upvotes, a single downvote. Would anyone care to offer some advice on improving it. –  KRyan Apr 29 '13 at 17:27
    
I think it's hard to pick out the actual question being asked; the most obvious one ("Is this a bad idea?") is subjective, so... –  Lord_Gareth Apr 29 '13 at 19:35
    
Yeah, I have no idea what you're asking here. –  Brian Ballsun-Stanton Apr 30 '13 at 13:29
1  
The question seems fine and answerable to me. I think it's just a system that few regulars are familiar with. This is just what the site is sometimes like when you get outside the big, wildly popular systems. –  SevenSidedDie Apr 30 '13 at 15:08
    
If I am understanding you correctly you are asking about the Mongoose version of RuneQuest (which has been updated and rebranded Legend), and the question itself is whether or not it is a good idea to start new players off as being from the same culture with the same profession? –  Runeslinger May 1 '13 at 4:46

1 Answer 1

up vote 5 down vote accepted

So your argument is based on a few premises. Basic deductive logic suggests you simply need these all to be true. I think an analysis, like below is the best way to figure out what needs to be done.

The barrier to entry is Complexity

Unstated, but generally true.

The Shared Track should be Non-Complex

An unstated premise, but a reasonable one, is the track is not one of the more complicated tracks out there. Even with shared commonality, if the track isn't sufficiently simple, you will just see everyone making the same mistakes all of the time.

A Shared Track reduces choices

As long as the track isn't, say, Spellcasting, this is true.

Reducing Choices Reduces Complexity

This seems solid logic.

Commonality will reduce Complexity

The argument here is players will be able to help each other, and when one makes a mistake all can learn from it. However, it has another side that you have to be careful about: Players might end up with similar flawed assumptions. This may not be even visible because it leads to a continuous non-action.

Conclusions

Based on the above, we have a few criteria:

  1. The Shared Track should be non-complicated.
  2. The Shared Track needs to reduce choice more then it adds choice (IE, not spellcasting which is simple mechanically, but adds huge numbers of choices).
  3. The DM needs to be wary of Players making the same mistakes or having hidden flawed assumptions.

Suggested Track

I would suggest, if there is an even number of PCs, Heroica.

  1. The Blade and the Bow establishes how Heroica works, and is good for anything that uses a weapon.
  2. Of Might and Guile gives a choice of abilities, both of which is quite useful to most builds. If the PCs paired off weapon users with non-weapon users, this results in Double crit range for weapon users, and a protective fire burst for non-weapon users.
  3. The Just and The Unjust Allows PCs to share items, making the item selection more interesting.
  4. The Truth and the Folly Is questionable how well it works on everyone.
  5. The Quick and the Dead makes it very difficult to hurt most group members.
  6. Aleph and Null Gives mobility and some basic healing
  7. With your Shield On It makes the group even more difficult to kill.

Other tracks that would work are also generally defensive in nature, unless you want to force all your PCs to be melee beasts, etc.

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Interesting; Heroica is certainly a lot of fun! Had been leaning toward Path of the Ancestors or Battle's Tempering, but I like your arguments here and it also is a pretty good fit for the theme I had in mind. –  KRyan May 3 '13 at 1:49

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