So I've been contemplating running a game of Shadowrun in a Counter-Strike style game, focused more on fast-paced lethality than long term character development as a short of one-shot game.
For those who don't know, though I doubt that's a very large audience, Counter-Strike is a game in which two teams compete to complete various objectives; rescuing hostages, planting or disarming bombs, or other such tasks. It's a fast-paced game, and people die left and right.
I'm thinking of running something like this in Shadowrun, using PACKS based characters to allow rapid character creation and with some streamlined rules to encourage side-objectives. Unlike the original video game, I'd probably allow players to make multiple characters over the course of a game (essentially, there would be whole teams up until the end or very near the end), to better adjust for the fact that battles will be largely asymmetrical. Has anyone heard of such a thing?
I'm aware of Urban Brawl, and I've seen rules for playing it in 3rd Edition, but I'm looking for stuff in 4th Edition using PACKs and with a focus on implementing non-combat skills. Are there any things I should do, or does something like this already exist? Googling mostly just gets me the 360 title that's not really Shadowrun at all.