Possible idea (although this will have to remain game-unspecific, as I don't actually know Dungeon World) would be something that compels investigation. Maybe an intricate maze, with a handle that looks moveable and nearby things that look like the outlines of mostly-hidden door(s).
A successful "defy danger" based on Wisdom, Intelligence (or similar) quickly makes the PC realize that manipulating the thing will Do Something Bad (if nothing else, consume a lot of time and maybe make noise). A failed roll gives no warning and the PC(s) can act as they see fit.
[ vague inspiration is the "baroque" method of securing space ships in Iain M. Banks' /Excession/ (IIRC), essentially a fractal shape ranging from "metres" scale to "atoms" scale, all with the possibility of hiding information warfare components, thus making it hard-to-impossible to completely secure a ship before stealing it ]