In My Life With Master, it says on p.17 that:
...a particularly horrific and fearsome Master projects a Fear of 5 or more, and a weaker Master projects a Fear of 3 or less. High values for Reason relative to Fear make for shorter games, and Reason greater than Fear will increase the incidence of Connections responding favorably to emotional overtures from Minions
Aaaand...that's it. There's no other information on setting Fear and Reason except that on p.52 it says not to think that low values for them will make for a single-session game. So:
- What are the "default" values?
- What values work for various kinds of games?
- Brutal games
- Romantic games
- Short games
- Long games, etc.?
- Are particular ratios or pairs of values recommended? Or best avoided?
I know I'm late to the party, but I'm thinking of running MLWM for the first time very soon. And these seem like such powerful "dials" for setting up the game that I'd like to have some idea what I'm doing when I set them.