Right now, three of my party's members are afflicted with the paranoia insanity. One effect is that paranoid characters cannot willingly accept aid, including healing, without making a Will save against the insanity DC.
However, things don't play out as I expected, in-game:
- the paranoid cleric will cast a cure spell on a paranoid PC.
- The paranoid PC will attempt a will save to accept healing and fail, as per the insanity's effect.
- the paranoid PC then argues that they should get a saving throw against it, because the cure spell is harmless. But by failing, the PC 'suffers' the effects of receive the cure spell.
My problem is that this approach seems to reward PCs who have low Will saves by having a failure on the spell's saving throw become a success for them. Is this just how it is, or are we handling this scenario wrong?