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Obviously the main setting is from the books, but that's just one city. Are there any other cities or towns that have official support? If not, where's a good place to find fan-made settings?

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2 Answers

up vote 16 down vote accepted

Baltimore is the most fully realized setting,

The Dresden Files RPG books Your Story and Our World cover Baltimore fairly in-depth, with locations, aspects, NPCs, and plot hooks.

Chicago is the default setting,

But it's more covered in the novels than in the game, so although there's a lot of Chicago in the game manuals there's no proper setting bible like Baltimore gets.

and you can find some good Actual Play type cities if you look.

For example, the excellent Rick Neal has two articles about the process, first using Winnipeg as a model and then talking about it more generally here and here.

But I strongly recommend that you use these only as examples, and have your group its own setting.

City creation is also a great introduction to FATE's ethos and mechanics. Nothing will work for your group quite like a setting that they make themselves. The process can be a great experience in group cohesion, and you'll wind up with players who are much more engaged in the setting, its people, and its problems. I cannot recommend this process and its results highly enough.

That said, please look at Baltimore and Mr. Neal's Winnipeg. They're great examples (especially when taken together) of how the process works.

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+1 for creating your own setting, which I also very strongly recommend –  Phil May 20 '13 at 11:36
    
+1, I was looking to make my own setting eventually but I wanted to try a premade one first so I can get a feel for what's good and what's not. –  Dakeyras May 20 '13 at 14:43
    
@Dakeyras Very cool. Please feel free to drop into chat if you ever want to talk about such things; many of us are very excited about FATE right now. –  BESW May 20 '13 at 14:49
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Do some research into the history and urban legends of the city you live in. Compile a bible for your city as a group project. Both you and the players can write up a page for any locations that you or they find appealing or interesting. A sketch or snapshot of the location, a short description, a couple paragraphs of history and lore, and then you make a few notes about possible encounters at each place. If half a dozen people each write up a dozen or so location pages, then you'll have a couple hundred encounter ideas that you can choose from to string together into a story line or even a story tree.

For instance, my locations in Richmond, VA would include:

  • The haunted toll booths
  • Edgar Allen Poe's house and grave
  • The island that housed a civil war prison camp and the power plant for the trolley system
  • The rail yards
  • The train that was entombed in the Church Hill tunnel after it caught fire there
  • A white court vampire enclave that backs up to one if the greek houses at a local uni.
  • Science and Art Museums housing artifacts, a la Warehouse 13
  • Old theaters, hospitals, big office buildings, defunct factories, radio and TV towers, battlefields, parks, the deep-water freight terminal on the river, highway rest stops, old hotels in the historic district, mansions on the edge of town, hovels in the run-down parts, adult book stores and strip clubs, century-old churches, the little shop in Lakeside that sells magic tricks, candles, weapons, potion supplies etc.
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Although I can see where your answer is coming from, I don't think it really answers the question that is being asked. –  Phil Aug 13 '13 at 20:46
    
@Phil -- Short answer: Don't get hung up on "Official." The best location is your location. Meta answer: RPG is supposed to be all about creativity and thinking outside the box. Downvotes from hidebound pedants is why I haven't posted here for 20 months. Thanks for the reminder. –  Ron Aug 13 '13 at 21:01
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It's not about pedantry. It's about asking the question being answered. They asked specifically about supported and fan-made cities, and your answer was not geared towards answering the question. If you answer the question, then perhaps add your own tidbits, then it's a bit more kosher. But anything else isn't really an answer as @Phil pointed out. –  wraith808 Aug 13 '13 at 21:23
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This does not answer the question. It would arguably be an "out of frame" answer if you led off with a paragraph saying "you don't need to worry about official ones making your own is easy and here's how". –  mxyzplk Aug 13 '13 at 21:49
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I think this would answer the question if it had an introduction that bridged the question's assumptions and this answer's assumptions. Something like "all of them! No really, there is excellent built-in support for how to use every city as a setting and you really shouldn't use a premade city that you don't actually know well. Here's an overview of why/how." That would go a long way toward explaining how this can be an answer to the question. –  SevenSidedDie Aug 14 '13 at 0:34
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