Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I recently started playing Anima: Beyond Fantasy and encountered a term not explained much in the book, Gnosis is a value which comes up in summoning as a restriction on what you can and cant do to some beings. so Im wonder what in the world is Gnosis? How is it determined and what else does it impact?

share|improve this question
add comment

1 Answer 1

up vote 2 down vote accepted

You will find most info about it on p276 of the core book. It is roughly a measure of how supernatural you are.

Normal people have 0, PCs start at Gnosis 10. You start having special advantages and powers at Gnosis 25.

It is supposedly fixed at birth and cannot be increased - although there are ways, including the Chimera spell of the Creation school (p130).

share|improve this answer
1  
Just want to add that Gnosis also resolves how powerfull a creature can be, since most monster special abilities are restricted by gnosis. Also, when you reach certain value of Gnosis (40-45 if I remmember correctly) (although 'reach' may be a wrong term...) you start to be inmune to certain things, specially time-changing related things. –  Random May 22 '13 at 10:49
    
Incidentally, unless you're a mage, you probably don't need to care much about gnosis. In fact, even if you are a mage you probably don't need to care about it, unless a spell you know uses gnosis as a limit. The Path of Creation references it most, if I recall correctly. –  GMJoe May 31 '13 at 8:00
    
@GMJoe Well, you need Gnosis 25 to cast spells above 80, and Gnosis 40 to cast spells above 90, so yes, it matters for most mages. Also, high Gnosis gives you good advantages that are interesting for any kind of characters –  Cristol.GdM May 31 '13 at 13:48
    
@Scrollmaster When I said "most mages," I was assuming that PC mages in most campaigns (and most NPC wizards, for that matter) don't reach the point where high and divine magic is likely to come up unless the campaign manages to get to a very high level; The Zeon costs, intelligence requirements and path levels required are prohibitive. Even if a mage does get to that stage, the ways in which characters may usefully increase their gnosis are very limited, and either involve giving up one's humanity or divine intervention. Perhaps your experience differs from mine, however; YMMV. –  GMJoe Jun 3 '13 at 6:46
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.