I am Creating a 5th level Charge Happy Slayer. Should I choose to do an extra 1d8+3 damage on each charge or knock the enemy prone on every attack? Our party is Cleric, Paladin, Ranger, Rogue & Slayer(me). Normally I would go with the extra damage, but considering no controller and 2 other strikers, I was thinking at-will proning might be usefull...Opinions?
====== Created Using Wizards of the Coast D&D Character Builder ====== SlashWorth, level 5 Bugbear, Fighter (Slayer) Auspicious Birth (Auspicious Birth Benefit) Theme: Ironwrought FINAL ABILITY SCORES STR 20, CON 11, DEX 18, INT 8, WIS 10, CHA 12 STARTING ABILITY SCORES STR 17, CON 11, DEX 15, INT 8, WIS 10, CHA 12 AC: 20 Fort: 19 Ref: 16 Will: 13 HP: 59 Surges: 9 Surge Value: 14 TRAINED SKILLS Athletics +13, Endurance +8, Intimidate +10 UNTRAINED SKILLS Acrobatics +6, Arcana +1, Bluff +3, Diplomacy +3, Dungeoneering +2, Heal +2, History +1, Insight +2, Nature +2, Perception +2, Religion +1, Stealth +8, Streetwise +3, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Ironwrought Attack: Inevitable Strike Bugbear Racial Power: Predatory Eye Multiple Class Attack: Power Strike Fighter Utility: Battle Wrath Fighter Utility: Berserker's Charge Fighter Utility 2: Single Out Fighter Attack 3: Rain of Blows FEATS Level 1: Mark of Storm Level 2: Flail Expertise Level 4: Martial Cross-Training ITEMS Iron Armbands of Power (heroic tier) x1 Badge of the Berserker +1 Longbow (Large) Freezing Arrow +1 Firestorm Arrow +1 Potion of Healing Potion of Resistance (heroic tier) Arrows Flask (empty) Flotation bladder Climber's Kit Backpack (empty) Hempen Rope (50 ft.) Listening Cone Crowbar Lightning Heavy flail (Large) +1 Scale Armor of Cleansing +1 x1 ====== End ======
Cleric is heal heavy, Paladin is basic, a scout and scoundrel. Havent played with this group yet, so its hard to opine on on overall party strategy. But I would like to charge in, knock prone, shift out. Then on next turn, move into charging range and charge again. I can do this without knocking prone, but i figured it would help promoate CA for our scoundrel and being able to provide him with sneak attack would be more beneficial than my extra 1d8+3