In some weeks we will play 7th Sea, an RPG with much fencing.
I want to make fights more like a duel between players and minions. I think some (most?) battles will be one player duelling a minion, separate from the rest of the group.
So I want to lay the spotlight on one fight and, after some rounds, switch to another player.
- Are there any initiative systems for that?
- If not, how would you do it so that all players get approximately the same amount of time?
- How would you deal faster game characters (in RPGs where they normaly have more initiative-phases)?
[Update] Why would I want such an initiativ system? There is nothing wrong with the initiative system of 7th Sea. I even believe it's really fast. My reason for another system is that I believe that when you have a fencing-fight then the spotlight should be on the two characters which fight with their attacks and defends. If you change the spotlight after each attack then (my opinion) the combat slows down and the player which attacked gets out of the immersion of his fight. And if you do that in short intervals nobody each player suffers from this problem.
Instead I want to create something like a spotlight where one player gets some rounds of his fight and after that another player gets his spotlight.
Once again there is nothing wrong with initiative system of 7th Sea.