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I am starting to play D&D and have bought the Players Handbook, the Monsters Manual and the DM guide!

Now, with what did you started playing? Where do you find all of the pertinent information to give out to new characters? Where do we find new encounters? Where does new DM find a pertinent guide?

Are those 3 books all you need to start?

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I think this is already answered quite well in the question @waxeagle linked, except perhaps for where to find a guide and new encounters. Those may be worth asking on their own (as separate questions). –  Jonathan Hobbs Jun 18 '13 at 0:50
@Eilleen I suggest you wait a day before accepting an answer for this question. A range of answers would be helpful and useful - people responding later could provide answers better than or contradictory to earlier answers. However, people don't feel as encouraged to answer a question that already has an answer accepted, so by accepting one so early you're discouraging potentially very helpful answers. You could always re-accept the answer you picked in a day, after you've received some more answers to pick from. (And in case you're concerned: you won't offend anyone by unaccepting answers) –  Jonathan Hobbs Jun 18 '13 at 1:31
@JonathanHobbs we've got a good question on adventures for beginners too. rpg.stackexchange.com/questions/13005/… and rpg.stackexchange.com/questions/11845/… –  wax eagle Jun 18 '13 at 1:48
@Eilleen let the tags be your guide. try searching for [dnd-4e] and whatever your search criteria is. That will get you scoped to the proper game :). But one of the reason that we go through the trouble of finding the duplicates and (usually) closing duplicate questions is to consolidate the information so it's easier to find. –  wax eagle Jun 18 '13 at 2:24
@Eilleen Yeah, always look to see if the tags mention the system. Question titles very rarely need to mention the system because the tags already mention it, and they're there in almost every place the question appears. –  Jonathan Hobbs Jun 18 '13 at 2:33
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marked as duplicate by wax eagle, Jonathan Hobbs, wraith808, Simon Withers, SevenSidedDie Jun 18 '13 at 4:32

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2 Answers

up vote 3 down vote accepted

Heroes of the Fallen Lands, the Rules Compendium, and a DDI Subscription.

The early books are raw. Very raw. They have relics of the older game philosophies that just don't fit 4e. The first monster manual doesn't reflect "proper" monsters (see the rewrites in the Monster Vault for just more fun monsters). The first PHB, while completely valid, has many "fiddly" things that in later writings, were very well refined. The classes and races are not formally obsoleted, but with all the errata that's occurred, there's little point in favouring the book over ddi.

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+1 Thanks for providing a clear answer with this stuff. I think I need to get a copy of the Rules Compendium myself... –  Jonathan Hobbs Jun 18 '13 at 1:27
I played with my laptop, so it was less important, but for just starting out, it's hard to beat that combination. –  Brian Ballsun-Stanton Jun 18 '13 at 1:42
@JonathanHobbs it might be the only book I'd recommend buying at this point. –  wax eagle Jun 18 '13 at 1:50
Ok, follow up.... If I get a D&D Insider subscription.... what do I do next? I think that it has a lot of content!!! :P What specifically should I look for... Ex: should I start with basic rules.... Should I look for new worlds/relams to set the campaing... Should I read and understand all or the races & classes.... wow there is just a lot! O.O –  Eilleen Jun 18 '13 at 4:47
Are you DMing or are you a PC? –  Brian Ballsun-Stanton Jun 18 '13 at 4:58
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Those three books have been out a while and are now heavily erratad, but they're still a great starting place; you shouldn't need anything else to go have fun. (As okeefe said, check the errata for Stealth in particular on Wizards' web site.)

A pretty good place to start for encounters and adventures is the Living Forgotten Realms archive. It's worth googling or checking the forums for reviews, as not every adventure on this page is worth playing, but they're a solid set of early premade adventures with a lot of the detail work already done for you. They'll do well to let you run a game or two to get started.

I'd start with Corm1-1 "The Black Knight", which has easy combats and some light roleplay to get you going, but your personal preferences (and your players') may vary. Also take a look at Core1-3 "Sense of Wonder", Core1-13 "The Fate of Camp 15", or the excellent and funny Corm1-5 "In the Bleak Midwinter" for some light (if violent) relaxation at the fair.

Note that these adventures were all written for the running "Living Forgotten Realms" con games, aimed at regular players and with no permanent character death, so a couple of them might be a bit hard for a new party. Don't hesitate to remove a few hit points from the monsters or delete some of the minor opponents if your players are having trouble.

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Thank you for your answer! will definitely check those adventures out :D!!! and will find out how does stealth really works then....! –  Eilleen Jun 20 '13 at 20:57
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