If you have the Throw Anything feat, is there any reason to take shuriken proficiency? Are you effectively proficient with all thrown weapons upon taking this feat?
Throw anything in Pathfinder reads:
So, a character with this feat can throw improvised weapons (things that are not intended as weapons) e.g. a purse, a rock, a stuffed moose head, a water melon and so on, without taking -4 on attack rolls.
This feat does not bestow upon a character the proficiency to throw actual weapons (ranged or melee), e.g. a shuriken, a javelin, a longsword, a mace and so on. Thus, a character with the Throw Anything feat will still get the regular -4 non-proficiency penalty when throwing a shuriken. Unless that character has the Exotic Weapon (Shuriken) feat, or is a monk.
As a side note, the only type of character who usually jumps at this feat is the alchemist, because of the +1 bonus to thrown splash. But a barkeeper with this feat and a +2 Seeking Corrosive Moose Head of Returning (corrosive because of the bad breath, you see) would sure be material for a memorable character!
(Edit, based on comment from @EricB.
The are rules for throwing melee weapons read as follows:
This is pretty severe, and with the RAW going against, I'd be extremely reluctant to let a medium creature with the Throw Anything feat toss scimitars with the scimitar damage and crit threat and without the -4 non-proficient penalty.
Based on the above, I'd reason as follows: Since Hill Giants, who are both Large and accomplished rock throwers do 1d8 with their rocks, an improvised medium thrown item should do 1d4 points of damage. If the character had the Throw Anything feat, I'd let the -4 penalty go, but still say that throwing a scimitar was a standard action and the crit range was 20x2 (instead of 1d6 and 18-20x2).
But, this is all a bit off topic, as the question was about shurikens/non-improvised thrown weapons. Sorry for the digression, okthnxbye.)
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Throw Anything has no bearing on proficiency
Instead, Throw Anything lets you do something the rules don't normally let you do - that is, throw objects that don't actually have a range increment, and provides damage for those objects that are not already weapons. Improvised weapons (such as, say, rocks or beer bottles) are still improvised and suffer all the penalties of being such. Non-improvised weapons - such as longswords, shuriken, or scythes - check to see if you're proficient with that weapon and apply any penalties (or lack thereof) as appropriate, which means that if a thrown weapon already has a better range increment Throw Anything doesn't really change the game for you with regards to throwing that weapon.
Without Throw Anything, the rules don't permit a character to throw objects in a damaging fashion unless they're an improvised weapon that would have a range increment (like, for example, a beer bottle or a cooking cleaver). With Throw Anything, you can throw your weapon (or armor, or a dead body, or...) as a weapon with a range increment - but following normal weapon rules in all respects. It adds features to a weapon or object (namely range increment and damage), not to your character (that it, it doesn't change considerations like your proficiency or size).
With the logic of the feat as written, if I throw a shuriken-shaped rock I don't get a penalty, but if I throw a shuriken I do. Likewise, if I throw a long pointy stick, I don't get a penalty, but if I throw a long pointy stick that's been designated as a spear I do.
In my campaigns, I will allow Throw Anything to throw ANYTHING without a penalty for non-proficiency.