First time playing D&D, first time DMing and first time creating a quest.
The plot is simple: the players arrive at a town, they hear about a treasure and off they go to collect their riches... (starting with simple motivations to attract a complicated party)
Now, the treasure is in an old abandoned tower, so I imagine there will be very limited encounters, but a great amount of skill challenges. I want to know if you have any references of other quests or skill-challenges that related to my story or the theme. Is the concept of creating a WHOLE quest on skill-challenges possible or impossible?
The obstacles in the old tower will include but are not limited to: a maze, a cursed treasure, a mirror room where they have to find a door (and the right one), illusions, enchanted statues that give advice (mostly bad advice)....
Extra information you may or may not want to read:
The whole quest should take at MAXIMUM 4 hours (in real life).... Preferable, less than 2 hours.
Level for the players: aprox, lvl. 8. I am the third DM in turn. It is a 3 DM campaing and we have divided
(Story I have so far.... Started doing it today so bear with it)
The PCs enter a town. Night is falling and they need to sleep, so they decide to stay there. Now there is a number of things to do, but they can only choose 2, before going to sleep: a) go to the local pub b) go to the black market c)go to a magic shop d) go to a blacksmith e) go to a brothel f) go to a fight club... (I have 7 PCs, so I tried to come up with a some variety, so that they can split up and do whatever they want to)
After getting the information, they want to look for the treasure in the tower. They will have learned things (like the PCs who go to the pub, learned a drinking song in which the name of every girl started with L or R, for left or right in the maze) that may or may not be useful.
Each floor of the tower would be a skill challenge... There should be aprox. ten floors on the tower. The challenges failed can confuse them, poison them, curse them... Something of the sort?
When they reach the treasure, they will find a Ghost or Specter
This is, more or less, it. I have a little bit of the content, but I want to know how to create the experience. Do you know of a template or design that will fit with this quest? Any existing methods to deal with an only skill challenge adventure? Are adventures using only skill challenges possible and how to pull it off?