I have been thinking about removing the Cantrip spells that are exclusively used as attack spells (i.e. the description lists it as doing damage only).
This in effect will make Cantrips non-lethal again and move the attack spells to first level spells which will start out as (2d6) w/to-hit requirements and following spell progression from there.
My personal reasons for this is to give a higher variance to the classes from each other, I realize that removing this will take the pure caster out of round by round attack rolling, however, there are soooo many other actions that a mage or cleric can do to successfully complete an encounter and I want to see more of that in my games.
With Next’s current spell system of open spell slots I think this can be done without messing up a casters participation unless of course that is all a caster wants to do.
I’d like to get some pros and cons or just some general opinions on this.