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In Star Wars: Edge of the Empire there is a single force talent tree called "Force Sensitive Exile". In the blurb about this tree it says "In Edge of the Empire, the primary way one becomes a Force-sensitive character is by choosing the Force Sensitive Exile specialisation".

This obviously implies that if you have chosen this specialisation you are by definition force sensitive. Given you cannot buy any of the talents from this spec without having bought the spec first why does it label some (but not all) of the talents as "Force sensitive only"? It is the only place in the book that this restriction is referenced and it seems totally superfluous.

I can imagine situation from my knowledge of Expanded universe why they might be relevant (eg if you are cut off from the force then you can't use those talents but could use others from the tree) but this is with reference from outside the book.

Have I missed a rule somewhere that makes sense of this tag on the talents?

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3 Answers 3

I think this is just a way to reinforce for players, GM's and supplement authors that these skills are attached to Force use. It's reasonable to assume the authors are future proofing some of these talents.

It's possible that career specializations released in future expansions could have talent tree options only available to force users. For instance they could add a Rebel Spy career that both organics and droids could take, but would have a few options on the tree that where force based. Maybe even a few other options that would be droid only. This would save them from having to create separate Force Spy and Droid spy talent trees.

Remember that the first book for the system is less focused on Force use. It's only in there since you can't really release a new Star Wars RPG without some mention of the Force. I'm sure we'll see Force use better defined and expanded with future releases.

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Yeah, I thought it might be future proofing but I also thought I might have missed something. ;-) –  Chris Jul 10 '13 at 13:36

The Force Sensitive Exile Talent Tree is not all force powers. It's a collection of talents that a Force Sensitive Exile would pick up. Some are force related talents, others are merely trained abilities. Further, the actual Powers are separate trees, and may be taken by other force careers as well. (Acknowledging that the Edge of the Empire Core Book only has one. See the week 4 update for the Age of Rebellion Beta.)

When one gets into the expanded game, as is the case with combining the Age of Rebellion Beta with the Edge of the Empire Corebook, most of the non-force sensitive talents listed are available in non-force careers's specialties. (AoR also has a second force tree, the Force Sensitive Emergent.)

Further, having them marked in the big list in the corebook allows easier and more consistent home-brew additions. Whether this is intentional or not can be argued, but the practical effect is still that it helps keep homebrew add-ons more consistent by showing which ones actually require a force rating.

Further still, it's a GM cross check for published NPC's. If any such talents show up, the opponent has a force rating of at least 1. This has not been relevant to date in published adventures, but could be later on.

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I think its because the book has a single "master list" of all the talents in alphabetical order and they attached the "force sensitive only" tag to each of those talents to help them stand apart when they are being viewed in a way that is detached from the talent "tree." Tagging them this way also probably helped with internal consistency as the book was being edited.

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That doesn't really answer why some, but not all have that tag. Obviously it can be used as a tag just for labelling but that doesn't answer what the logic behind why certain talents (or indeed what the need is). Editing/consistency doesn't seem to be a logical reason because you could have things useful for ensuring that without them needing to be in the final version... –  Chris Sep 10 '13 at 16:28

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