As a personal project I am working on creating a tabletop game based on one of my favorite childhood shows. The show is ReBoot.
One of the things I am having a rough time designing is a simple stat system that works well with the nature of the show. In the show the characters spend a fair bit of the time in the city of Mainframe. However time to time, gamecubes drop in and the characters need to enter the game and beat the user.
This means the city portion of the game will need a basic stat system for simple combat, logic, strategy, and interaction. When in the gamecubes, the characters will ReBoot into a random class(based on a table for the game) and have game specific stats and boosts(which stack or use the basic stats).
Some of the game types I know I will be playing with include:
- Hack n Slash(essentially D&D)
- Racing(advance around a board)
- PvP Combat(Mortal Combat & Pokemon)
- Co-op Shooters
This means there will be a bunch of different stat templates that need to interact with the basic stats. I'm not focusing on the classes portion yet.
Is there any games that use a similar stat system or guides to creating stats I could reference that would help?
Also one more thing to keep in mind: Pong is a game that is part of Mainframe(Phongs favorite game) that will have to be played to get help/information sometimes.
While I don't want to go full out stats like D&D, stats will also play part in character advancing their format(ex: Sprite(simple format) -> Guardian(advanced format)).
Formats in consideration:
- Sprite (System and Game)
- Web Rider
- Virus (via infection)