Which strategy would be more advisable for a Technomancer at character creation: buying a smaller number of high-rank Complex Forms that you know you will need, and using Threading or Sprites to do the rest, or just buying lots of lower-rank Complex Forms and not relying as much on Threading and Sprites?
To give a little context, our GM is going to be running a Shadowrun campaign where, instead of playing as Runners, we're playing as police investigators in charge of tracking down and apprehending Runners and/or cleaning up the messes they've made, consequently, our campaign will focus less on stealth/breaking-and-entering and more on combat/searching. Our GM was also generous enough to give us a standard-issue basic gear package that included a police authorization key compatible with most legitimate nodes and security systems, so hacking will probably not be as big an issue for us than most Runners because if a security system won't accept our codes, chances are we won't care that they know we're just smashing our way through to them.
Consequently, I have built my Technomancer mostly around Cybercombat and Analysis, with the intent to use Sprites for such things as tracking down escaped suspects, spying, providing backup/support in cybercombat, and stealth infiltration, should the need arise.
Does this strategy sound like a good idea, or should I reconsider? Would providing my stats give a better idea of how well this would work?