In M&M 2e, Is there anything against a character with Adaptation having multiple pre-set forms he uses in response to regular threats, and if so can these forms include some offensive capabilities in addition to defensive ones? For example, could you count "melee combat" as a "hostile environment" for someone with Reactive adaptation and gain powers like Super Strength in response to an attack?
If context would help any, my hero's powers come from an alien life-support/survival suit that he found and somehow managed to get bonded to (probably wouldn't count as a Device since he can't take it off(or at least doesn't know how)). Thing is, though, it was brand new when he found it and hadn't been properly calibrated, so the onboard AI is essentially Clippy from the old Windows: it can do nearly anything for its user that he would need, but it's on all the time and is very bad at determining when exactly its needed and what its user wants. In short, the suit springs to life when it detects any sort of strenuous activity or adrenaline spike and tries to provide "assistance" however it thinks is necessary, so even something like moving heavy objects or working out on a punching bag could provoke a response ("You appear to be [engaged] in [physical combat]. Do you require [assistance with] [physical combat] ?"). Consequently, he would probably have been able to customize some of the suit's responses to certain situations, which could include a physical combat mode.
So in short my question is this: can Adaptation have pre-made power sets, or is that just the domain of, say, Morph; and/or can Adaptation include offense-oriented powers like Super Strength, or is it mostly limited to defense/movement powers with adaptive offense being more Nemesis' domain?