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Pretty much just what the title says; what are some good feats/templates/racial class levels one would use for making a decent Fey-themed Warlock in DnD 3.5?

To be more specific, I'm hoping to use this guy in a horror-themed campaign a friend of mine wants to run. I'm planning this guy to be something sinister, almost like a sort of Stephen King villain manipulator-type, the sort of Fae that made people afraid to go outside at night in (pre?) medieval Europe. He's not entirely evil, mind you, but nobody's going to be calling him "good" with a straight face either. The idea is he's supposed to be unnerving, unnatural, and sometimes just plain weird, and yet he's not the bad guy here. Would probably be the kind that commands vermin to his aid, seems to teleport closer when you're not looking at him, and eats small animals live and fresh with all the dignity and etiquette of a nobleman eating a sandwich (and they don't always struggle either).

So, yeah. Creepy Fae warlock manipulator/blaster. What are my options?

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Yeah, that's about right. Pretty much just joining the adventurers against a common foe for reasons only he knows. Also, added that "unseelie" detail to the title, should be fitting enough for that. –  Cobalt Aug 22 '13 at 2:52
Reopened. For additional help, can you give us some of the details of the rest of your party, and the books allowed? How tied to the class are you, rather than concept? I.e. if I suggested a binder or dragon would it fit what you wanted, or are you really after a warlock qua warlock? –  Brian Ballsun-Stanton Aug 22 '13 at 2:59
Also probably worth telling us the level range you’re interested in; my current answer is quite long because it covers 1-20. –  KRyan Aug 22 '13 at 3:36
Ah, we're planning on starting at 5th level, not sure where we plan to end. –  Cobalt Aug 22 '13 at 12:38
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2 Answers

up vote 8 down vote accepted

An unseelie fey warlock: intense, compelling, mysterious. Ever-changing, always-dangerous. Some warlocks focus on eldritch blast and damage, and have little use for Charisma, but I don’t think that’s you – I imagine you’ll be taking few Eldritch Essences or Blast Shapes, and focusing a lot on invocations and other effects that increase the number of ways you can mess with your opponents.

Distinctly Fey Stuff

This is stuff that involves being a fey, or having fey heritage, or interacting with fey. The reasons these are appropriate should be obvious.

Racial Stuff

The Unseelie Fey template from Dragon vol. 304 is extremely potent for its minimal level adjustment. Probably unreasonably so, actually; many DMs will balk at it. Then again, the warlock class is on the weak end so maybe your DM will allow it.

Pixie warlocks are somewhat traditional: their permanent greater invisbility is much better than the walk unseen invocation (which is as the spell invisibility and therefore broken by offensive actions), and their racial flight saves you an invocation on fell flight. That said, LA +4 hurts.

Another good fey is the petal from Monster Manual III: they’re Tiny, which makes them damnably hard to hit, and eldritch blast doesn’t care what size you are. They also get Improved Initiative as a bonus feat, and large ability score bonuses. They are “LA +2 (cohort),” which is frequently taken to mean that they cannot be player characters but only cohorts (e.g. from Leadership). However, a quick check at least reveals no actual rules for that entry, and really there’s not really any good reasons why petals cannot be player characters. Many DMs allow it, if forum posts are anything to go by. Note that LA +2 is very problematic in general; I probably wouldn't do it unless I was starting at 8th level (and therefore had access to the warlock’s walk unseen invocation).

For both the pixie and the petal, you’ll have to do a fair bit to darken the character since those are, by default, fairly innocuous and pleasant fey. The warlock class is pretty good at that. The dead walk and summon swarm would be great choices for that. They’re pretty good choices in any event.

There are only two LA +0 Fey-type races I can think of, however: the killoren of Races of the Wild and the dusklings of Magic of Incarnum. The killoren are very “protectors of nature”-y, which I don’t think fits, though they can get Smite, which works well with your Charisma focus. Dusklings, on the other hand, are pretty fitting (Small size, midnight-blue skin, somewhat crazed appearance), but the −2 Intelligence hurts you because you’re going to want skill points and you only have 2+Int skills. That said, if you do go that route, Magic of Incarnum actually has some really good invocations in it, though the best one (incarnum blast) doesn’t need any Essentia to do its thing (since the Daze effect is way more important than the bonus damage).


Nymph’s Kiss (Book of Exalted Deeds) is a great feat for anyone, and warlocks can put it to particularly good use with their in-class Use Magic Device. It grants +2 on all Charisma-based skill and ability checks, a bonus skill point per level, and fey treat you as fey for the purpose of Diplomacy and negotiation. Also, you get a faerie lover (who is good-aligned, which helps since non-good fey can get quite ... jealous). The bonus skill point is particularly important since you want good skills, especially social skills, and have only 2+Int skills from warlock.

The Faerie Mysteries Initiate feat from Dragon vol. 319 is ridiculously powerful, though less so for a warlock than it would be for, say, a wizard. One of the options (Passions) is the ability to use Intelligence instead of Constitution for determining your bonus HP. Note that this is another feat that grants you benefits for getting it on with a fey. The biggest reason you would take Faerie Mysteries Initiate is so you can dump Constitution safely, and be rewarded more for pumping Intelligence, which in turn lets you get the skill points you want to be the beguiling silver-tongued trickster you really ought to be. Though the warlock’s 2+Int skills will constantly make that difficult.

Wizards also ran a regular column on their site called Fey Features; Life in a Noble House is one of the better ones. Several feats:

  • Beauty’s Bounty, which is a much-tamer, Cha-based version of Faerie Mysteries Initiate. Ultimately not great but decent.
  • Charmed Life, which is similar to the granted power of the Luck Domain.
  • Charming the Arrow, which allows you to use Charisma instead of Dexterity on bow or crossbow attacks (you might be able to convince your DM to allow this to apply to eldritch blast, even though it explicitly doesn’t – that would be a great feat).

As well as Un/Seelie Court Member/Nobil Kelir, which are both pretty lame mechanically, but the flavor in the article may be useful for describing your character, even if you don’t take the feats (which I don’t recommend you do). The Fey Kelir Magics article may also give some good ideas along the same lines.

Other Unseelie-ish Stuff

These are options available to you, as a warlock, that I think will enhance your unseelie flavor. I’m focusing on the creepy and the changeable here: fey are capricious, after all.


The only LA +0 races with bonuses to Charisma are hellbred (Fiendish Codex II) and spellscales (Races of the Dragon), both of which take penalties to Constitution, which hurts a lot. Better if you can do Faerie Mysteries Initiate, though. There is also the so-called “lesser” aasimar, which also gets +2 Wisdom and is frankly overpowered, and not very fey, particularly unseelie. Actually, none of these are, I’m just mentioning them because you do care quite a bit about Charisma.

Alternatively, the changeling race (Eberron Campaign Setting) is like a match made in heaven here. They’re master tricksters, with the natural ability to change their appearance at will, their very name comes from fey folklore (a changeling is the offspring of a fey and a mortal). Try to convince your DM that a changeling warlock should have Disguise in-class (I can’t believe they don’t), and you can aim for the excellent chameleon prestige class (which I’ll describe below), since Able Learner requires human or doppelganger and changelings are half-human, half-doppelganger hybrids. Or just dip rogue; a changeling rogue has a lot going for it (see below).

Other Classes

Dread Witch

The Dread Witch prestige class would be pretty solid, but it’s impossible for the warlock to enter. See if your DM will allow you to enter using frightful blast.


You probably aren’t going for hellfire warlock (though you should consider it; there’s no reason why an unseelie fey cannot have deals with devils), but even without it, a single level of binder (Tome of Magic) works really nicely: it gives you abilities you can change frequently, which is appropriate for capricious fey, and Naberius in particular gives you stunning social abilities.


While we’re talking about dipping in other classes, cleric is never a bad choice, between Turn/Rebuke Undead, Domains, and a smattering of spells. Cloistered cleric would also be a great 1st level, since it has 6+Int skill points. Knowledge Domain can also be traded for Knowledge Devotion (Complete Champion), which is a great boost for eldritch blast. Cleric also opens up entry to eldritch disciple (Complete Mage). Warlocks are pretty good at counterspelling, and with a cleric dip you can take Divine Defiance (Fiendish Codex II) to counterspell as an immediate action. To me, a fey-themed warlock should be about twisting his enemies about more than just straight blasting them; hard to argue with that kind of action denial.

Changeling Rogue

If you are a changeling, taking your first level as rogue (before starting warlock or anything else) has a ton to recommend it with the racial substitution levels from Races of Eberron. First of all, 10+Int skill points. Which, at 1st level, is ×4 – that’s huge. Second, Social Intuition is awesome. For the record, Sneak Attack does apply to eldritch blast. For a non-changeling, starting with rogue is less great, though still worthwhile. I’d probably favor cloistered cleric, though.


Finally, the chameleon prestige class (Races of Destiny or here) is awesome, and two levels of it serve a warlock very well. Again, I’m focusing on fey being capricious: chameleons can change their abilities every day, including a feat they can change every day that can be a different Extra Invocation as you need it. Particularly potent if you don’t take the dead walk so that you can use your floating feat to get it when you need it: you do not lose control of your undead if you change your Extra Invocation to something else after you use the dead walk to make them. That’s pretty cool and very appropriate, I think, for this character. Plus, if you get to warlock 12/chameleon 2 you can make any magic item in the game by swapping in the requisite Item Creation feat and using Imbue Item. Qualifying for chameleon as a warlock is a bit of a pain; I recommend the silverbrow human race (Dragon Magic), as they always have Disguise in-class. Otherwise you have to take a feat or multiclass to get the Disguise ranks you need.

Invocation Choices

You want a lot of Lesser Invocations, I think. If you are not a fey that has its own flight and invisibility, fell flight and walk unseen are obvious choices. Frankly, they’re almost every warlock’s choices for Lesser Invocation. And I’ve already mentioned why I think the dead walk is great for you.

And then there’s charm. I can’t imagine more fey-appropriate invocation. And it’s really quite good, though [Mind-Affecting] and [Language-Dependant] are going to limit its applicability badly.

Summon swarm is one of the best low-level invocations, and fits an unseelie fey for obvious reasons: death, decay, but nature and magic. One of the few things warlocks are better at than their true-spellcaster cousins: their version of summon swarm ends as soon as they stop concentrating on it, which prevents friendly fire. Eventually, many warlocks will want to switch summon swarm for something else (beguiling influence or dark one’s own luck are common choices) since the damage and save DCs stop being relevant, though you may want to keep the ability for thematic reasons.

Other good low-level, appropriate choices could be baleful utterance (destruction, particularly of things like locks; seems fey to me), beguiling influence, dark one’s own luck, and see the unseen.

At the Greater level, chilling tentacles and nightmares made real are excellent crowd-control that have a heavy “that which goes bump in the night” feel. Meanwhile, devil’s whispers, despite the name, could not possibly scream unseelie louder if it tried: as suggestion, except your target then must make another Will save at a −5 penalty or forget they did what you suggested. Seriously, the chaos you can create with that in the right situation is astonishing.

For Dark Invocations, dark foresight seems quite appropriate, given fey’s association with omens, while word of changing is at-will baleful polymorph, which shows up in... almost every myth the fey have ever made an appearance in?

You probably won’t focus on your eldritch blast as much; you certainly have and use it, but you’ll probably want more variety in your invocations than simply getting new attachments for your gun. That said, if you want some essences, frightful blast and noxious blast seem fitting and appropriate, not to mention they’re simply quite good. If you do focus on eldritch blast damage (hellfire warlock, say), vitriolic blast becomes basically required to make sure that damage gets through SR.

Some Inspiration

Elves are wonderful. They provoke wonder.

Elves are marvelous. They cause marvels.

Elves are fantastic. They create fantasies.

Elves are glamorous. They project glamour.

Elves are enchanting. They weave enchantment.

Elves are terrific. They beget terror.

The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning. No one ever said elves are nice.

Elves are bad.

— from Lords and Ladies by Terry Pratchett

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+1 for binder. Especially if you refluff the vestiges to different fae spirits possessing the host. Also, if you dip into an actual caster, apparently Anima Mage can advance Warlock. And having played with Naberius, I must emphatically agree with KRyan in that it's delightful for messing about in social situations. –  Brian Ballsun-Stanton Aug 22 '13 at 7:18
Wow, this is pretty extensive. Kinda wish we had access to some of those Dragon magazine issues you mentioned, some of their stuff sounded pretty interesting. –  Cobalt Aug 22 '13 at 12:40
Oh, a couple other things I found that you missed: the Half-Fey template, which though a +2 level adjustment gives a few decent stat boosts, immunity to mind-affecting and enchantment spells, new spell-like abilities every two levels, and a fly speed equal to 2x base creature's fastest mode of movement, with good maneuverability. Also, with invocations, there's Call of the Beast, which grants Speak to Animals and Animal Empathy, which sounds useful for commanding local fauna. –  Cobalt Aug 22 '13 at 21:25
Oh, and anyone know what level range Summon Swarm tends to stay useful? –  Cobalt Aug 30 '13 at 1:04
@Cobalt The damage (1d6/round) is never amazing, so it’s the secondary effects you care about. Those have DC 11 or 12, which is definitely not high. So probably the level 1-3 range, which is a shame. The invocation improves immensely if your DM allows the distraction, disease, and poison DCs to match your DC for an invocation of summon swarm's level (i.e. 12+Cha). –  KRyan Aug 30 '13 at 1:58
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Well, for the sake of creepyness I suggest that you look at Heritage Feats to make the basic character even more of that. For instance. Illithid Heritage (requires you to have at least 1 pp, which is obtainable through base race/feat) will make your maybe blind fairy like some kind of illitidish and maybe even preying on brains of the living kind of creature. The best part? Illitids are known as evil but that heritage line has not Evil Alignment as a prereq - so you may be even good - and illitidish at the same time. Not to mention, very spooky - since everyone around know that illitids are evil to the bone. The book for that is Complete Psionics.

Then, you may be interested in Aberrant feats - they don't have any alignment restrictions (they do have the prereq of being humanoid still, so the base creature of your unseelie has to be as well) and they make you appear to look like pretty lovecraftish. Among them, there is even a feat Scavenging Gullet that makes it possible to character to eat food of any freshness *basically, +4 Fort against ingested poisons and diseased, like rotten, food). Och, and the most funny part? Those are Aberrant, NOT Heritage feats, so you may take both Illitid Heritage and Aberrant Blood feats, if you wish to do so. The book for Aberrant feats is Lords of Madness.

In other words, if the game is not power playing and you can spend some feats on fluff - you can spend on adding modifications to you character, so he looks even more creepy to everyone around

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It’s perhaps worth pointing out that the Illithid Heritage feats make a travesty of how illithids are supposed to actually reproduce, and make absolutely no sense. Like Complete Psionics did for much of psionics. You get these kind of problems when you have an avowed hater of psionics working on a psionics book... –  KRyan Aug 22 '13 at 3:29
Yeah, that sounds funny... But, I guess, it's possible since not every race is fully compatible with Ceremorphosis transformation - and anyone who's not and not dead are becoming Urophions or some other almost-Illithids, which MAY reproduce differently from their more classic colleagues, depending on how well did transformation go –  Baka-Mastermind Aug 22 '13 at 3:34
Nice one pointing out that feat for eating anything organic, but it seems to be a bit more focused on consumption of dead or rotting matter (which could still be useful); do you know if there are any other feats necessary/useful for eating things alive and uncooked? –  Cobalt Aug 22 '13 at 21:55
There's also Deformity (Obese) in Vile Feat category (obviously, for Evil characters) that gives -2 DEX, +2 CON and bonus to resisting poisons and intimidating, Deformity: Teeth that gives you razor-sharp, well, teeth that can be even used for bite attack (as well as tearing right through juicy meat and bones of, let's say, a cat). If your character is evil, then those feats (or feat, the teeth one) will be of a great help to make the character a little bit more unsettling to others –  Baka-Mastermind Aug 23 '13 at 3:29
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