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I'm currently putting together a VTM forum rpg over on zetaboards on the premise that some vampires did survive Gehenna and are trying to pick up the pieces with most of their kind having been wiped out and odd new bloodlines emerging. The game will have Kindred characters of the new bloodlines ranging in age (as vampires) from 1-9 years, and 'original' Kindred characters (vampires that were embraced prior to and survived Gehenna). I'm setting maximum age of original Kindred characters at no older than 250, but my question is...what would be a fair guideline as to how many dots per discipline these characters can have? Like, for example, someone wants to play a 50 year old Brujah, another a 200 year old Ventrue. Would a maximum limit of 3 dots in a given discipline for a character 100 years or less, maximum of 4 per discipline for 200 years or more be fair?

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Are you using any of the scenarios from the Gehenna book, or just starting from scratch? –  Jadasc Aug 25 '13 at 1:54
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I'm basing the premise on a combination of the Nightshade and Wormwood scenarios. Mainly vampires were dying from the Withering, and the surviving Antediluvians gathered in the valley of Hinom (as per Nightshade) and when they died, the Withering stopped- so the oldest and most powerful vampires died, and the surviving `originals' are the relatively younger ones. The oldest confirmed Kindred survivor is Beckett (because I'm biased and he was always my favorite character XD ). I'm putting my own spin because when the Antes (presumably Caine too) died, the original curse was altered a bit. –  Margaret Fisher Aug 25 '13 at 2:02
    
@MargaretFisher i'm playing Bloodlines, and Beckett is absolutely awesome. Though I like Smiling Jack more atm. –  acolyte Aug 30 '13 at 15:08
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It sounds like you're trying to place a focus on younger vampires, particularly through the development of new bloodlines post-Gehenna. Given that, your guidelines look pretty "fair" -- making level-5 and above disciplines rare will certainly keep your vampires feeling young. What you might want to consider is whether you have the same limits for out-of-clan disciplines. Otherwise, you'll find yourself with Kindred with threes and fours in all of the common 8. I might allow in-clans to 5 and out-of-clans to 3 for those >100, and 4 and 2 for those below.

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Yeah, the main theme of the game (hopefully...you never know where an rpg storyline is going to go through the interactions of the various players/characters) is potentially the struggle between the `original' Kindred from the surviving clans/bloodlines, and these new ones emerging, many of whom probably won't feel obligated to stick to the rules and traditions espoused by their sires and grandsires, since they don't have to worry about Antediluvians rising up to destroy them one day. I wanted to avoid god-like mary-sue characters, so was thinking characters would start with just in-clan –  Margaret Fisher Aug 25 '13 at 2:53
    
disciplines, and if they want to learn out-of-clan disciplines they'll have to find another character with the desired discipline and learn it from them. –  Margaret Fisher Aug 25 '13 at 2:53
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