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I have a character who wishes to establish a permanent connection between the material plane and another plane of existence. This other plane happens to be a Demiplane.

He must be able to travel back and forth between the Demiplane and the material plane at least once per day.

Said character is not a spellcaster. He is, however, of a high level, and has significant resources available to him.

A "good" way to travel between the planes would

  • Allow more than just one character to make the trip
  • Not carry a trips/day restriction (or other usage restriction)
  • Be cheap to set up

The way to travel may not entail expending permanent resources (GP or XP) for each trip, as it will be regularly used for a long period of time.

So far, the best I have found are Planar Ring Gates, a 200k GP wondrous item from the Planar Handbook.

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2 Answers

up vote 13 down vote accepted

There is a feat called Create Portal from the Forgotten Realms Campaign Setting (pg. 34).

You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerun is riddled with portals.

Prerequisite: Craft Wondrous Item (PH)

Benefit: You can create any portal whose prerequisites you meet.

Crafting a portal takes one day for each 1,000 gp in its base price. To craft a portal, you must spend 1/25 of its base price in XP and use up raw materials costing half of this base price. See Chapter 2: Magic for details of portal creation. Some portals incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the portals base price.

From Chapter 2: Magic (pg. 61):

Base Cost: The builder must spend 50,000 gp on raw materials to create a single, continuously active one-way portal [...] The builder can create a second portal at the destination point, making a two-way portal for half price (25,000 gp, fifty days, 2,000 XP).

So in total this would craft a two-way portal for 75,000 gp and 6,000 XP, which is cheaper than your wondrous item, depending on how you valuate XP. There are also plenty of rules for restricting access, creating larger or smaller portals, and anything else in that section of the Forgotten Realms Campaign Setting.

Note that in order for a portal to be crafted between planes, the creator must know the gate spell.

As far as your further specifications (pg. 59):

Unless the builder has preset some limit, any number of creatures can pass through a portal each round. A creature using a portal can take along up to 850 pounds of gear. In this case, gear is anything a creature carries or touches.

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Great find. I was looking into what it'd cost to craft a continuous Gate item, and it worked out to a market value of 1.2 million gp. Yours is better. :) –  Tridus Sep 7 '13 at 1:22
    
@Tridus :) I played in a very long-term game once where stuff like this was an issue. Believe me, we tried to find the most economical ways to get stuff done. The GM hated us. Haha –  Jeff Gohlke Sep 7 '13 at 2:25
    
Nice. This looks like something I could use. Will keep it open for a bit longer, but this is an accept-worthy candidate! –  Ernir Sep 7 '13 at 20:52
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Since the character has significant resources available, he could pay a spellcaster to open a portal.

I'm sure I've seen rules for creating permanent portals in the Forgotten Realms Campaign Setting, I guess Player's Guide to Faerun has the 3.5 upgrade.

PS: I also have a cheaper alternative that is a structure you can charge with infinite charge items and then activate to cast a spell you chose on creation, but I can't remeber its name. (I'll look for it)

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Plane Shift is only 5th level, so paying someone actually is practical for some amount of time. That said, the question stated he didn't want each specific trip to consume resources. So the normal rules for paying a caster would rule that option out. –  Tridus Sep 7 '13 at 1:21
    
I'm not proposing that option, @Tridus –  Zachiel Sep 7 '13 at 7:59
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