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I'm new to DMing, and I want a really challenging and fun adventure for my friends.

My question is: what, in your opinion, makes an adventure actually interesting and fun?

Is it challenge? I know that when adventurers fear for their lives the adrenaline flows.

Is it the decision making? I don't think letting the players go through an adventure with no choices is fun.

Is it having a strong/useful character?

The answer to this question is somewhat dependant on opinions, but I believe there is something most would agree on.

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closed as primarily opinion-based by Brian Ballsun-Stanton Sep 8 '13 at 10:01

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.

Welcome. You're right, this is opinion based. It's also a rather large field of study. I'd recommend reworking the question so you're not asking for a subjective book from people, but rather, a recommendation of a book which explores adventure-writing. There are huge numbers of resources out there, and asking us to recreate them is a recipe for a flame war. This question, in many ways, is also system-dependent: different system philosophies lend themselves to different sorts of adventures. –  Brian Ballsun-Stanton Sep 8 '13 at 10:03
@Brian I have a good answer for this which involves "depends on what the players want" and ultimately points to the Big Model. Would that be ok? –  Zachiel Sep 8 '13 at 12:30
When the question is edited to ask for references to a specific problem, yes. –  Brian Ballsun-Stanton Sep 8 '13 at 12:57
@frrlod I agree with Brian.. as it stands, this question is opinion based and could be rephrased. In the meantime, check this question or the new-gm tag altogether. –  Roflo Sep 8 '13 at 15:09

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